rainbowman | Date: Sunday, 2011-07-31, 5:40 PM | Message # 1 |
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| And so.
at start we need to grow 1 lvl at some attacking magic : Cold or Fire or Lighting. Then we need to grow up Mind school. It is a main stat for mage) I ll advise to grow some mind levels and healers\buffers, its more helpfull for grind with some orc and elf. You always will need in group at small lvl. Hysteria. Relig mental or critical with hatred.) So build: 45 Cold\Fire\Lightning 60 Mind School 45 Healers 20 Enchantress 45 Wisdom 30 Alteration 45 Sorceres 45 Warlocks 15 Academy of combat magic 15 Academy of spellcasting _ 365 its all magic schools but need some more guilds : 3 lvl at assasins for stealth 30 power 43 barbarians _ 365+78=443 lvl + 30 quickness 15 vindicators _ 485 lvl
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kip | Date: Thursday, 2012-07-05, 5:56 PM | Message # 2 |
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| slight inaccuracies in description.
build order for soloing: 1 elemental magic (fire, cold, lightning); 45 heals (sanc); 45 mind; 21 enchanters; 30 alteration; finish mind(15); combat magic; 45 wisdom; finish enchanters (9); 45 sorcerors; finish element (44); 45 warlocks; 15 spellcasting.
this takes you to 375. after which you can choose which off class you'd like
off class hitter defensive anti magic(pvp): 30 quickness; 45 fencing; 30 power; 42 barbarians; 3 assassins; 15 vindicators; this provides 40% chance that spells miss and 20% chance that physical attacks miss.
off class hitter defensive anti physical (pvp): 30 quickness; 30 power; 42 barbarians; 15 vindicators; 3 assassins; 45 martial arts; this provides 40% chance that physical attacks miss and 20% chance that spells miss.
off class tank (pve): 30 might; 30 power; 42 barbarians; 3 assassins; 45 survival; 15 vindicators; this provides 20% chance for both spells and physical attacks to miss, with longer hp than the pvp builds for taking mob hits.
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